![]() The most common is the axe, always gathered first to provide a means of attack. Taking the form of eggs, when they are bumped into, they reveal themselves. The power-ups are interesting, and provide the key motivator. The effects, conversely, are rather lacking: Creatures never make a sound, nothing ever rumbles or fires, and beyond the noise of Harry's jumping, firing, and occasional fairy track, there is very little auditory variety. The music is repetitive, but the track is upbeat, lively, and festively appropriate for fueling a mad dash towards the unknown finish of every stage. The developers could have spent a little more time creating defining lines and bolder looks. Even Harry, our main character, the protagonist, combative explorer, looks washed-out and minimally rendered. This adds a built-in time limit throughout the entire experience, and provides the impetus for moving forward at a torrid pace.Īdventure Island looks okay, with the recognizable jungle greens and browns and trees and animals and such, but it does just look okay and not any better. This would be simple (and easy!) enough, except for one very important catch that sets Adventure Island apart: Harry must constantly and continually “eat” the fruit he comes across, to refill and keep his energy at bay, or he will die when his energy bar dips to being empty. With these moves mastered, the player simply runs to the right, jumping over obstacles and slaughtering any living creature he crosses paths with. ![]() Does it belong in the famed halls of NES lore?īorrowing a page from Mario's playbook, Harry jumps with t he A button, attacks (once he finds the hammer) with the B button, and can run while holding B, while also jumping higher. The developer, Hudson, which later formed HudsonSoft, went on to have a hand in the creation of many now-classic titles, and Adventure Island was one of its entries into the foray of home console gaming.įollowing the exploits of our intrepid explorer Harry, Adventure Island is a fast-paced scrolling platformer in a jungle-type setting with both the appropriate elements (snake and bird enemies) and the eyebrow-raising unexpected features (power-ups like the skateboard or helpful fairy). Adventure Island is one of those early (1987 early) Nintendo Entertainment System games that gamers from the era can still remember sitting on the shelves of so many stores and flea markets. ![]()
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